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The Hustle
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Computing Narratives from Player Actions
September 11, 2021
by
AGuyNamedEdward
1
This piece is going to delve into a bunch of pseudocode, so if you're not much of a programmer: hey, twins! Why Does an Open-World Board Game Need Epilogues? The Hustle is about leveraging mechanics (...
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Like most gamedevs, I am addicted to scope creep.
September 03, 2021
by
AGuyNamedEdward
4
>> Link to the awesome Google Sheets Automatic No Executive Function Needed Task List I dare anyone to tell me cocaine is better than splashing around in a bathtub and thinking, " ooo, WHAT IF MY MONO...
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PLAYTESTING A GAME (HUSTLE Playtest #1)
January 22, 2021
by
AGuyNamedEdward
2
#playtesting
So last night... I introduced my new girlfriend to my parents. This is an emotionally accurate way of saying "I playtested THE HUSTLE for the first time." Testing My Play-Tience Enormous thanks and a...
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I GOT NAME CHECKED
January 20, 2021
by
AGuyNamedEdward
Tiny update, with a bigger one to come - I got name-checked in a recent article over on GameRaiders.com, about "what makes an indie 'indie'." You can read the full piece here! https://thegameraiders...
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Introducing: PENNY
December 30, 2020
by
AGuyNamedEdward
#animation
This past week has been my "vacation" - which is to say I've taken most of the hours I usually use making content for other people and I've been spending it on cranking out the first alpha of THE HUST...
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