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The Hustle

The Hustle

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Devlog

  • Computing Narratives from Player Actions
    September 11, 2021 by AGuyNamedEdward
    1
    This piece is going to delve into a bunch of pseudocode, so if you're not much of a programmer: hey, twins! Why Does an Open-World Board Game Need Epilogues? The Hustle is about leveraging mechanics (... Continue reading
  • Like most gamedevs, I am addicted to scope creep.
    September 03, 2021 by AGuyNamedEdward
    4
    >> Link to the awesome Google Sheets Automatic No Executive Function Needed Task List I dare anyone to tell me cocaine is better than splashing around in a bathtub and thinking, " ooo, WHAT IF MY MONO... Continue reading
  • PLAYTESTING A GAME (HUSTLE Playtest #1)
    January 22, 2021 by AGuyNamedEdward
    2
    #playtesting
    So last night... I introduced my new girlfriend to my parents. This is an emotionally accurate way of saying "I playtested THE HUSTLE for the first time." Testing My Play-Tience Enormous thanks and a... Continue reading
  • I GOT NAME CHECKED
    January 20, 2021 by AGuyNamedEdward
    Tiny update, with a bigger one to come - I got name-checked in a recent article over on GameRaiders.com, about "what makes an indie 'indie'." You can read the full piece here! https://thegameraiders... Continue reading
  • Introducing: PENNY
    December 30, 2020 by AGuyNamedEdward#animation
    This past week has been my "vacation" - which is to say I've taken most of the hours I usually use making content for other people and I've been spending it on cranking out the first alpha of THE HUST... Continue reading
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